About Me

Fusing acoustics, human-centered systems, and digital sound processing.

Get in Touch

The Intersection of Sound & Software

I am Yiheng (Ian) Zhu, a graduate student pursuing a Master of Music in Music Technology at New York University (NYU). Having earned a Bachelor of Science in Computer Science (with a minor in Music) from Rose-Hulman Institute of Technology, my focus lies at the boundary of engineering and creative performance. I am also currently pursuing a second Bachelor's degree in Electronic Music Production & Sound Design from Berklee College of Music.

To me, technology is not just about computing speed, and art is not just about abstract shapes. I believe in designing Human-Centered Interactive Systems that make computer-assisted audio production accessible, intuitive, and deeply expressive. My goal is to build digital tools, whether through machine learning plugins, embedded audio platforms, or virtual/augmented systems, that expand the palette of how sound is made and heard.

Core Technical Foundations

  • ✓Real-time digital signal processing (DSP) and C++ development
  • ✓Audio software & DAW tools using Max/MSP, Ableton Live, Pure Data
  • ✓AR/VR framework engineering with OpenXR and RayLib APIs

Research Interests

  • ✦AI-assisted music synthesis & parameter optimization
  • ✦Spatial, binaural, and immersive audio rendering inside virtual worlds
  • ✦HCI interfaces for sound design controllers
  • ✦Machine learning models for genre analysis & transcription

Academic Background

M.M. in Music Technology

2026 - 2028 (Expected)

New York University

New York, NY

Focusing on Music AI models, Immersive Spatial Acoustics, Interactive Music Performance Patches, and XR Environments.

Honors
  • NYU Steinhardt Global Citizen Scholarship

B.A. in Electronic Music Production & Sound Design

2026 - 2028 (Expected)

Berklee College of Music

Boston, MA (Remote)

Focusing on Max/MSP Programming, Custom Synthesis Engine Scripting, Sound Analysis, Creative DSP Layout, Creative Sound Designs, Game & Movie Audio, and Electronic Orchestration Templates.

Honors
  • Dean's List

B.S. in Computer Science (Minor in Music)

2022 - 2026

Rose-Hulman Institute of Technology

Terre Haute, IN

Acquired strong fundamentals in Artificial Intelligence (AI), Systems Programming, Databases, Algorithm Design, Human-Computer Interaction (HCI), and Machine/Deep Learning.

Honors
  • Dean's List
  • Rose-Hulman Merit Scholarship

Research & Publications

Five Methods of Exoplanet Detection

IOPscience • Journal of Physics: Conference Series

Co-Author • Astro Data Modeling

Before specializing in music tech, I conducted data analysis modeling on astrophysical methods (Transit Photometry, Radial Velocity, Astrometry) using Python scripts to compare discovery bounds across stars.

Get in Touch

I'm open to internships, full-time roles, collaborations, and research projects in music technology, sound design, and interactive audio. Feel free to reach out!

Email (click to copy)

Music Technology & Sound Design Roles

Internships, full-time jobs, and collaborations in sound design for games and film, audio software development, and interactive music systems.

Research & Academic Collaborations

Research projects in spatial audio, music AI, and human-computer interaction for music and sound.